GAME VARIATIONS
ATTACK AND DEFEND
Only one flag is involved in this game. A fewer number of players start with
their flag in a strategically superior position and defend it from capture
by the opposition which is usually a larger force. The attackers win by
stealing the flag and returning it to their base. The defenders win by
having their flag at home at the end of the game.
FIND JOHNSON
A very small number of players (blue team, for example) hide a 5 foot foam
man named "Johnson" somewhere in the woods. The two opposing teams (red vs
yellow, for example) try to find Johnson and bring him to the opponents'
home base to win. Only one player may carry Johnson at any time. That player
may use Johnson as a shield. If that player carrying Johnson is eliminated
by a splat, he or she drops Johnson right there and leaves the field. The
blue team's objective is to make sure neither team gets Johnson to a base.
The blue team may not touch Johnson after the game has begun.
FIREMAN FRANK
The judges hide, somewhere in the forest, a red fire hat with a siren and
blinking red light (turned off at this time). The two, or more, opposing
teams start at their respective bases and look for the hat. The player that
finds the hat must immediately turn on the red light and siren and they
shall stay turned on for the rest of the game. If the player with the noisy
hat is eliminated he or she carefully places the hat on the ground and
leaves the field. Whichever team can get the hat to an opposing team's base
wins.
DEFIANT ONES
Normal capture the flag objective but you are "chained" together with a
teammate. If the "chain" breaks both are eliminated. If only one teammate is
eliminated by a paint splat then the other must still remain attached for
the rest of the game. (Use the eliminated guy for cover, he'll love ya for
it). The eliminated player cannot talk nor move under his own power. If the
chain should break, both players are eliminated and must leave the field.
SPECIAL DELIVERY
All players are given a small envelope with a colored strip inside. No
player knows what color his strip is until he or she is on the field and the
signal is given to open the envelope. At the first signal all players leave
the starting area and have one minute to go hide in the forest. At the
second signal players open their envelopes and discover what team they are
on. When the envelopes are opened; a single red, yellow, or blue strip is
found and tied to the paintball gun barrel in such a way as to hang down in
a highly visible manner. The third signal starts a game of capture the flag
where players do not know where their flag station is, nor where the rest of
their teammates are. And to make the game more interesting; there are guys
out there with blue strips that have no flag to worry about. They are just
out there to eliminate anyone, regardless of team color.
WET AND WILD
A favorite game to play early on a warm summer day. Whichever team has the
most points at their base at the end of the game wins. Normal elimination
rules apply. Points are obtained by finding and bringing water balloons of
all different sizes to your base. The bigger the balloon, the more points.
The opposition may not shoot at nor break unattended balloons until they are
"nested" at a home base. So keep a good defense to keep your points!
BLUE MEANIES
In a 30 minute, or longer, capture the flag game everyone eliminated in the
first 15 minutes assembles at the staging area and receives new blue
armbands. At the signal they re-enter the game as a third team with no flag
nor flag station to worry about. The blue team just starts eliminating
anybody. Normal rules of elimination apply to all.
VALLEY OF THE STUMPS
Capture the flag with only one flag in the center of a valley. The object
of this game is to get that flag and take it to the other team's base to
win. Normal rules of elimination apply.
SHOOT THE GROOM
This game gives the soon-to-be-wed an idea of what awaits him in married
life. It is an oportunity for him to use all the same cunning skills and
charm that enticed the bride to marry him in a totally new way.The
bridegroom receives a superior paint slinger and may also take as many paint
pellets as he wishes with him on to the field. If the bridal party is of
great number or a particularly sadistic bunch, the groom may ask the best
man to accompany him for moral support and to "cover his back". After all,
isn't that what he's going to do at the wedding? Everyone must follow the
normal rules of elimination, except the groom.The groom (and best man) gets
a three minute head start. The bridal party, each with only 10 pellets for
their respective paint guns, searches for the groom. Normal rules of
elimination apply except for the groom. The groom is eliminated only when HE
gives up or when the bridal party runs out of paint. The real fun starts the
next day when the groom tries to explain all those "hickeys".
TOMMY TARGET
In a regular game of capture the flag, the first person eliminated on each
team returns to their starting place and puts on a shirt with a large
bullseye on it and re-enters the game as a live player wearing the bullseye
shirt. All normal rules of the game apply to that player for the remainder
of that game.