Zombie Master

Sent in by Robert P. Giddings

One person, the zombie master, kidnapped [whoever you want - for us, it's
usually the prom queen Betty-Sue] so he is being hunted by the townsfolk
(everyone else - we found that around 10 people is pretty good). The zombie
master gets a 5 minute head start out into the playing area. Object for the
zombie master is to eliminate all the hunters (or turn them into zombies); the
hunters want to kill the zombie master and anyone he turns into zombies. If a
hunter is hit by the zombie master, he becomes a zombie and tries to kill the
other hunters; if he's hit by a zombie, he's out. If a zombie is hit by anyone
he's out. If the zombie master is hit by anyone he's out. This gets very
intense and usually fairly confusing as soon as contact is made.

Tactics: Zombie master - turn one or two hunters near the back of the pack
into zombies, then sit back and watch the fur fly as nobody knows who is on
which side. Hunters - When in doubt, take 'em out! The only thing you can be
sure of is that you aren't a zombie, but who knows about your "friends"?
Variant: Send a captive out with the zombie master - they're helpless, but can
yell and scream where they are. If anyone shoots them, their side loses. We
even had one game where Betty-Sue suddenly decided that she was in love with
the zombie master, and led us into a REALLY nasty surprise!

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Curator: Rob Rubin Email: <tyger@luminet.net>
Last Updated: Wed, Apr 9, 1997