S.P.L.A.T. Part 1
Action Pursuit Games Magazine November 1993
By "Durty Dan"
%Two flag stations required. %Two even teams required. %Two flags, hung in their respective flag stations, required. 30 Minutes. 1. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins. 2. Players who are hit are out of the game. 3. If a player is eliminated while he is carrying the flag, he must drop the flag where he was hit, or hang it on the nearest available object. (Not another player). 4. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members. 5. When a player is carrying the flag, it must remain visible at all times and must be carried in the hand, over the arm or around the neck. TO WIN THE GAME: Capture the opposing team's flag and return it to your base.
%Two flag stations required. %Two even teams required. %Two flags, hung in their respective flag stations, required. %Players are only allowed to have 21 paintballs. 30 minutes. 1. Players are not allowed to "share" paintballs 2. When a player shoots all his paintballs, he is out of the game. 3. All General Rules apply. TO WIN THE GAME: Capture the opposing team's flag and return it to your base.
%Two flag stations required. %Two even teams required. %Two flags, hung in their respective flag stations, required. 20 Minutes. 1. All General Rules apply. TO WIN THE GAME: Hang your flag in the opposition's flag station.Return to the variations page